![]() So, I would like to see starting systems start with multiple empires of the same race. When Rome began to expand from a city state to a republic to an empire, it was never the only civilized state at the region. When America was being colonized, England didn't colonize alone England's own neibhours were its fiercest competitors. In reality multiple empires from the home planet/system would remain independent and would compete in the colonization. Issue that goes hand in hand with that, is that everyone starts out alone as a unified empire in a void. Game is not limited to those factions that existed at the start date. And troughout the game empire can fall and new ones can rise. The world looks like it has an actual history. I like the other Paradox grand strategy games because they start out more realistically. No empires would emerge other than those present at the start and if an empire is gone, it is gone forever. So far rest of the space games still think that they are board games and start the game on even playing ground with 10 or less empires. I hope that Stellaris won't do empires like the rest of the space games. Why the hell did they made complicated game with lots of potential strategies only to drown it in the sea of relentless aggression? After severe Alpha Centauri hunger i did got a game that was looking good (not only graphically, but overall), except that every single play had been an utterly unfun shit. Man, this reached epic heights on "pissed me off scale". It's pure wonder that not only he wasn't publicly defenestrated after that, but even managed to complete the second game! While second part has been satysfying (still not excellent, but at least good), the first part is simply awful disapointment - some very good ideas and even implementation, but the game is so barebones that it is nothing to eXplore there and the rest of X's follow into the trash bin shortly after. Not buying it was one of the best decisions ever. Maybe there was some good side to that game, but i didn't even last to see it. Even compared to the abovementioned sea of blandness it is exactly the same, just prettier. ![]() I can't point even one element and say: "this here is good work". For a series supposed to be THE space 4x it is just bland, bland, bland. So i can probably name only the greatest disapointments: There is literally sea of bland, low budget, uninteresting 4x games out there. yeah if they are cruise missiles then the starbase don't really stand a chance. rockets are rly easy to take down cause speed but if you are talking about Cruise Missiles. There's a pretty steep difference between missiles and rockets. I'll do a video next time I get attacked by those plant things. I am late in the game, all techs are "Future" versions in the research menu. I'm sure, perhaps some techs don't get applied unless you discover it?īut a few missile barrages and the shields quickly fail and it's all over. all I had with it was a Raleyh missile cruiser which was behind in tech.Īnd your starbase does improve with your tech. My star fortress held off an entire vulfar invasion fleet. Originally posted by 5thYL.are you sure about the few small ships with rockets part?
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